#include "Person.h"

Person::Person(){
}

Person::~Person(){
}

Ogre::Vector3 Person::Move(OIS::Keyboard *mKeyboard)
{
	//move the playah!
	if(mKeyboard->isKeyDown(OIS::KC_W)){
		position += velocity;
	}
	return position;
}
void Person::Interact()
{
	//interaction
}
 Ogre::Vector3 Person::getPosition(){
	return position;
}
 Ogre::Vector3 Person::getVelocity(){
	return velocity;
}